Implementing the second stage of Hexahedra's rewind feature, allowing players to smoothly scrub time back and forth to rewatch what the factory was up to.
Implementing the first stage of Hexahedra's rewind feature, which allows players to go back in time to rewatch what the factory was up to.
Rewinding Hexahedra's factories means rewinding particle systems. Here's how I achieved it, including a few wrinkles I encountered along the way.
Setting up a pipeline from in-game bug reporting to a Discord bot via a Postgres database.
How to select from a list of C# classes in a Unity Editor dropdown.