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unity

A 5-post collection

Time Travel - Rewinding Hexahedra, Part Two

Implementing the second stage of Hexahedra's rewind feature, allowing players to smoothly scrub time back and forth to rewatch what the factory was up to.

20 July 2022

Time Travel - Rewinding Hexahedra, Part One

Implementing the first stage of Hexahedra's rewind feature, which allows players to go back in time to rewatch what the factory was up to.

10 May 2022

Rewinding Unity particle systems for fun and profit

Rewinding Hexahedra's factories means rewinding particle systems. Here's how I achieved it, including a few wrinkles I encountered along the way.

21 February 2022

Creating a Discord bug-hunting leaderboard

Setting up a pipeline from in-game bug reporting to a Discord bot via a Postgres database.

07 May 2021

Types in the Unity Editor via reflection

How to select from a list of C# classes in a Unity Editor dropdown.

14 January 2021
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