How to select from a list of C# classes in a Unity Editor dropdown.
Keeping functionality that depends on enums in one place per assembly using extension methods and private classes. No more scattered switch statements.
Trailer First things first, yesterday I released a short trailer for Hexahedra, which shows off the latest build of the game and establishes the core, overarching loop of the game - Design, Program, Optimize. Plus it features an extract from the title theme composed by James Elsey. The gorgeous illustration
Now that Hexahedra is starting to look a lot more visually pleasing, I've decided it's time to start doing videos as well as written blogposts.
One of the biggest joys of building a puzzle game is adding a mechanic, giving it a go, and seeing the ways it interacts with other parts of the game.