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coding

A 4-post collection

Tests Are Only Useful If You're Testing The Right Thing - A Robotics Story

All our testing had given us confidence that our robot would work, but the tests were worthless because we weren't testing the right thing. Never assume that your software (or robot) is fine simply because the tests pass - the tests themselves need to be evaluated.

15 July 2022

Types in the Unity Editor via reflection

How to select from a list of C# classes in a Unity Editor dropdown.

14 January 2021

Enhancing C# Enums across project boundaries

Keeping functionality that depends on enums in one place per assembly using extension methods and private classes. No more scattered switch statements.

18 November 2020

Building outside the engine

For some genres, keeping the core of your game as pure code, and using the 3D engine only as a presentation layer and UI system can have big advantages.

27 February 2020
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