If you've been following Hexahedra's development, you'll have seen that sadly the original, ambitious Kickstarter didn't get funded. Obviously this is a disappointment, I won't be able to make Hexahedra as I originally envisioned it, with multiple different factory environments. BUT! I will finish Hexahedra, and it will be released.
Hexahedra's Kickstarter campaign is now live!
Implementing the second stage of Hexahedra's rewind feature, allowing players to smoothly scrub time back and forth to rewatch what the factory was up to.
Implementing the first stage of Hexahedra's rewind feature, which allows players to go back in time to rewatch what the factory was up to.
Rewinding Hexahedra's factories means rewinding particle systems. Here's how I achieved it, including a few wrinkles I encountered along the way.