Implementing the first stage of Hexahedra's rewind feature, which allows players to go back in time to rewatch what the factory was up to.
Rewinding Hexahedra's factories means rewinding particle systems. Here's how I achieved it, including a few wrinkles I encountered along the way.
If they don't add anything to CCGs, digital versions of physical trading games, they don't add anything to games in general.
Setting up a pipeline from in-game bug reporting to a Discord bot via a Postgres database.
How to select from a list of C# classes in a Unity Editor dropdown.