Rewinding Hexahedra's factories means rewinding particle systems. Here's how I achieved it, including a few wrinkles I encountered along the way.
If they don't add anything to CCGs, digital versions of physical trading games, they don't add anything to games in general.
Setting up a pipeline from in-game bug reporting to a Discord bot via a Postgres database.
How to select from a list of C# classes in a Unity Editor dropdown.
Keeping functionality that depends on enums in one place per assembly using extension methods and private classes. No more scattered switch statements.